﻿using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace TextureManager
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();

            this.treeView1.ExpandAll();
        }

        // 新規作成
        private void File_Create(object sender, EventArgs e)
        {

        }

        // 開く
        private void File_Open(object sender, EventArgs e)
        {

        }

        // 保存
        private void File_Save(object sender, EventArgs e)
        {

        }

        // 別名で保存
        private void File_SaveEx(object sender, EventArgs e)
        {

        }

        // 出力
        private void File_Export(object sender, EventArgs e)
        {
            Export dlg = new Export();

            // 初期設定
            
            if( dlg.ShowDialog() == System.Windows.Forms.DialogResult.OK )
            {
                // 出力処理
            }

            // 変更を取得
        }

        // 終了
        private void File_Finish(object sender, EventArgs e)
        {
            this.Close();
        }


        // メンバー変数
        private string  _sExpPath;
        private string  _sExpEm;
        private int     _sExpSize;
        private bool    _bCheckEm;
        private bool    _bCheckString;
        private bool    _bCheckSize;
    }
}
